![]() ![]() No scripted events happened, and I couldn't go anywhere. I then loaded my autosave file, and the game loaded, but I was stuck. it went through the "motions" of loading as I would normally expect, then kicked me back to the main menu. After finishing the game this way, I tried to load that save file. I made a savegame just before inserting the white crystal and calculations into the repair cart at the end, then inserted the green crystal. I've tested this with both endings and got the same result.ĥ. I have to alt+tab out of the game and back in before I have a cursor. The music starts fading, then the credits abruptly stop and I'm kicked back to the main menu - except I have no cursor. After the credits roll, I press escape to skip them and get back to the main menu. In the spirit cave, after the "history lesson" sequence is complete, some of the decals in the environment have some strange graphical behaviour - it almost looks to me like they're rendered as sprites and they're clipping through the rocks. In the alchemy lab, overlapping geometry is causing graphical issues. It looks normal until you're ~3ft in front of it, and then the wooden back stops rendering, allowing you to see the skybox and meshes that make up the scenery. ![]() After putting the correct battery in the machine, and returning to the main crystal hut, I noticed a visibility bug at the back of the newly opened cabinet. Throughout the game I noticed some bugs that I thought I should make you aware of.ġ. ![]() ![]() Also, if you ever need a pre-alpha/alpha/beta tester - I'm there. You folks have done a truely amazing job with this game, and I can't wait to play any other games you work on in the future. ![]()
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